User:GrunkfussTheClown218REDMAN456

ONaF =

Grunkfuss the Clown, also referred to as the Clown or just Grunkfuss, is the tertiary antagonist in One Night at Flumpty's.

Appearance
Grunkfuss has pink skin, balding dark red hair, and a red nose. He has white eyes with small black pupils and six, child-like eyelashes on each eye. He has blue pants and white gloves, a red torso, and red shoes with yellowish-white soles. In his jumpscare, his eyelashes are now pointed and his pupils are now spiral-shaped, he has a spiked nose, and has two sets of rotten yellow, sharp teeth covered with slimy blood.

Behavior
Grunkfuss the Clown will appear from a hole in the wall of the player's office at 4 AM. He will become more and more visible whenever the player pulls up the monitor, and if both his legs are fully visible and his mouth is wide open, he will soon attack the player. The 30 eyes in CAM 5 can also alert the player to when Grunkfuss will attack, as each eye represents one of his phases, and when there are none left, he attacks. This will be 30 times. In Hard boiled mode, he becomes active at 2AM.

Jumpscare
In his jumpscare he seems to fly towards the player, his mouth opening showing his bloody teeth to the player. His head turns 180 degrees when doing this. Only his hands and head is showing.

Audio
The sound Grunkfuss makes when killing the player.

'''WARNING! LOUD!'''



Trivia

 * He is the only enemy whose behavior is not directly based on any of Five Nights at Freddy's animatronics.
 * He may be inspired by the Puppet, based on how the Puppet becomes more visible when you neglect the music box, eventually attacking you.
 * One of the reasonable connections is to Mario from Five Nights at Wario's, as Mario appears in the laptop and comes closer every time the player raises the monitor, in this case, the laptop is the hole.
 * Due to his method of attacking, Grunkfuss has the most attack stages of all of the characters.
 * In Grunkfuss's jumpscare, his teeth are bloody and cracked, but when in the office, his teeth are not.
 * Grunkfuss's pupils become white spirals with the rest of his eye turning black in the jumpscare.
 * Grunkfuss's nose is covered with spikes in the jumpscare.
 * Grunkfuss has two pairs of teeth in the jumpscare.
 * There is a glitch in the first game in which Grunkfuss won't appear, and will only be heard as a scream, and The Office will be shaking.
 * His original name was "The Clown", but was changed to "Grunkfuss" because Jonochrome, the creator, decided that "The Beaver" and "The Redman" were enough, so the first name he came up with, was Grunkfuss' new name.
 * He is the only character that doesn't try to enter in the office through the doors.
 * He and Golden Flumpty are also the only characters that don't appear in the cameras.


 * -| ONaF 2 =

Grunkfuss the Clown returns as the tertiary antagonist in One Night at Flumpty's 2.

Appearance
Grunkfuss appears mostly the same in ONaF 2, though his full body can be seen, unlike in the first game. His second row of teeth are also more visible.

Behavior
Grunkfuss starts in CAM 2, crouched and facing away from the camera. When the hole comes out of The Constitution on the left side of The Office at around 2 AM, Grunkfuss will look into the viewpoint on CAM 2 and a patience meter starting at 2000 will show in the top-right corner of that specific camera. Every 30th tick is one second (-30 patience per second [It takes roughly 66 seconds, just over a minute for it to go down on a normal night, with it being roughly 26 seconds on hard boiled). When the patience meter reaches zero, he will burst out of the hole in The Constitution which appeared when the patience meter activated. At this point, unless The Player turns off the Light Switch in The Office, he will raise the Exposure Meter notably quicker than any other antagonist, excluding Eyesaur, and jumpscare The Player if the Exposure Meter completely fills, like every other one of Flumpty Bumpty's friends. (Excluding The Redman, The Owl and Golden Flumpty)

On Hard Boiled Mode, the Patience Meter starts at 800, and will always restart there. The speed of him filling the Exposure Meter is faster like everyone else with the exception of Eyesaur.

Jumpscare
Grunkfuss arrives from the left of the screen, very close to your face to attack you, albeit his eyes gone, as he couldn't see you. Both his rows of teeth are visible, as well as the slimy blood on his teeth visible. He seems to attempt to bite the player right where the frontal lobe is.

Audio
The audio that play when Grunkfuss kills the player.

'''WARNING! LOUD!'''





Trivia

 * Like from the first game, his attacking method is not based on any FNaF character, even other fan-made characters.
 * Grunkfuss was originally going to have The Puppet's behavior in the second game. This was replaced by the "patience" meter in CAM 2, as Jonochrome admitted he disliked the "music box" mechanic and thought is was overused in fan games.
 * Also akin to the previous game, his spiked nose and two rows of teeth make a return. However, this time his eyes aren't shown nor does he twist his head 180 degrees.
 * This is the first time we can see his full body.
 * When he is in The Office, the Exposure Meter will go up faster. This is because he is simply closer to you, and its easier for him to notice you're there.
 * Both of the times that it exactly takes for Grunkfuss to appear have an abundance of 6's (66.6 repeating, and 26.66 repeating), this is not known if this related to anything, or if it has any importance.
 * He is the only character that can appear in the office without jumpscaring you, despite Eyesaur shown in the office in a ONaF picture when brightened.
 * In his jumpscare he seems to bite the player right on the frontal lobe, being a reference of the Bite of '87.


 * -| OWaF =

Grunkfuss the Clown would've returned in One Week at Flumpty's, presumably again as the tertiary antagonist.

Appearance
Grunkfuss would've been very different in appearance here in OWaF, as his teeth seems very sharp yet rotten, his eyes now are yellow and he seems more realistic, at least when compared to his cartoonish compatriots. He seems to be somewhat more bulkier than his earlier versions, and his outfit is rather reminiscent of a strawberry. His hands and legs remain the same though.

Behavior
Grunkfuss possibly would've started on CAM 6, and he probably would've travelled through the CAM 5 and CAM 10, however it's unknown how the player would've avoided him and his pattern

He and The Redman would've been the characters of focus on Night 3.

Trivia

 * It's possible the patience meter would also have returned in One Week at Flumpty's, but nothing was confirmed due the game's cancellation.
 * If it did, it's possible that the pictures would've supposedly added more patience due the stun, but nothing is confirmed due the game's cancellation as said above.


 * -|ONaF 3 =

 “No flash photography.”  — Death message shown when dying to Grunkfuss the Clown

Grunkfuss the Clown returns in One Night at Flumpty's 3.

Appearance
Grunkfuss looks the same as the design of the opus, though he has a few changes in style.

Behaviour
He starts on Cam 6, once 1 AM hits he will start moving through Cam 3, Cam 2 and Cam 5 and then the hallway. When he's in the hallway, the player mustn't flash him and he'll leave in 2-3 seconds. If Blam/Eyesaur and Grunkfuss are both in the hallway, the must wait for him to leave first, once he left, the player is free to flash the hallway.

Jumpscare
In his Jumpscare, he appears directly in front of the player and reaches for them, while he slowly tilts his head to the side with his mouth wide open. A smaller set of teeth seem to emerge from his mouth.

Audio
Grunkfuss's screech

'''WARNING! LOUD!'''

Trivia

 * Grunkfuss' starting location and mechanic is based off of a museum. He starts in a clown gallery, and flash photography is typically not permitted in museums.
 * Grunkfuss' mugshot in the credits shows him covering his face in discomfort, another reference to his "no flash photography" behavior.
 * This is the only game Grunkfuss doesn't directly teleport to the office.
 * This game reveals that Grunkfuss is able to climb walls and ceilings.
 * An interisting detail is that during the night Grunkfuss always keeps his eyes closed like the previous games, that explains why he doesn't kill the player if the player don't flash him, as his eyes are closed Grunkfuss just doesn't see the player.
 * That mightalso explain why he kills the player if he get flashed, the flash alerts Grunkfuss the player's presence.
 * This is the only game that he makes a set path to the office.
 * -|Gallery =